State Ruler Event

The “State Ruler” (SvS) event is an exciting Alliance event in Dark War Survival. To join this event, your Watchtower must be at level 16 or higher.

In this event, two states (Servers) with similar strength are paired up to compete against each other. The competition is divided into three phases: the Preparation Phase, the War Phase, and the Revival Phase. Each phase has different objectives that the alliances need to complete to win.

Event Details

Let’s take a closer look at how each phase of this event works.

Preparation Phase

This phase is quite similar to the “Alliance Duel” event, and it lasts for a total of 5 days.

During this phase, you will need to complete specific tasks each day. Completing these tasks will earn you points, which will contribute to both your alliance’s overall score and your personal score.

There are several types of rewards you can earn. You will get rewards for completing personal sub-phases, as well as rewards for your alliance’s progress. At the end of the event, there will also be rewards based on your overall personal ranking and your alliance’s overall ranking.

Day 1: Strength Boost

Tasks Points
Boost building CP 2
Boost Tech CP 2
Consume Wisdom Medals 10
Consume speed ups in building upgrades 10
Consume speed ups in tech research 10
Consume speed ups in unit training 10

Day 2: Hero Cultivation

Tasks Points
Perform 1 Draws in Lucky Chest event 2000
Every 1 Orange hero fragments spent in Star Rise 1350
Every 1 Purple hero fragments spent in Star Rise 300
Every 1 Blue hero fragments spent in Star Rise 150
Gather 1000 Coins (Radar Collection events excluded) 4
Gather 1000 Wood (Radar Collection events excluded) 2
Gather 1000 Electricity (Radar Collection events excluded) 2
Gather 1000 Iron (Radar Collection events excluded) 2

Day 3: Force Expansion

Tasks Points
Consume 1 Power Core 900
Open 1 Hero Equipment Lucky Chests 2000
Train to get 1 Lv.1 Unit 12
Train to get 1 Lv.2 Unit 18
Train to get 1 Lv.3 Unit 26
Train to get 1 Lv.4 Unit 38
Train to get 1 Lv.5 Unit 56
Train to get 1 Lv.6 Unit 70
Train to get 1 Lv.7 Unit 90
Train to get 1 Lv.8 Unit 115
Train to get 1 Lv.9 Unit 148
Train to get 1 Lv.10 Unit 182

Day 4: Clear Threats

Tasks Points
Use 1 Gear 5
Consume 1 Titanium Alloy 270
Consume 1 design blueprint 540
Kill 1 Lv.1-10 Roaming Zombie 480
Kill 1 Lv.11-20 Roaming Zombie 540
Kill 1 Lv.21-30 Roaming Zombie 600
Kill 1 Lv.31-40 Roaming Zombie 660
Launch a rally and kill a Lv.1-4 Boomer 1000
Launch a rally and kill a Lv.5-7 Boomer 1250
Launch a rally and kill a Lv.8-10 Boomer 1500
Launch a rally and kill a Lv.11-13 Boomer 1750
Launch a rally and kill a Lv.14-16 Boomer 2000
Launch a rally and kill a Lv.17-19 Boomer 2250
Launch a rally and kill a Lv.20 Boomer 2500

Day 5: All Out Sprint

Tasks Points
Consume 1 Power Cores 900
Use 1 Gears 5
Consume 1 Titanium Alloy 270
Consume 1 Design Blueprint 530
Every 1 Orange Hero fragments spent in Star Rise 1350
Every 1 Purple Hero fragments spent in Star Rise 300
Every 1 Blue Hero fragments spent in Star Rise 150
Consume 1 Wisdom Medals 10
Use any 1-min acceleration in construction 10
Use any 1-min acceleration in research 10
Use any 1-min acceleration in unit training 10
Use 1 Precision Parts 600

War Phase

The second phase is called the War Phase. It lasts for 6 hours. During this phase, players from both states can enter the enemy’s state. Once inside, they can fight the enemy’s units. When you defeat the enemy’s units, you will earn points for your alliance.

During this phase, the Cross State Capital Clash will occur in the state that lost during the Preparation Phase. The winning state’s capital will be protected. The state that successfully captures the enemy’s capital will be crowned the ultimate victor.

Both the winning and losing teams will receive rewards. Additionally, rewards will be given based on personal rankings and alliance rankings.

Revival Phase

In this phase, 50% of the units that are defeated will be recorded. Players will then have the opportunity to revive these units for free.

Additional Rules

  • The state whose alliance holds the capital the longest will win.
  • If the attacking side wins, it’s alliance that holds the capital the longest can appoint the “Supreme President” to govern both states. The “Supreme President” has the authority to appoint officials and bestow titles in both states.
  • If the defending side wins, the alliance that hold the capital the longest on both sides will be able to appoint their own president.
  • During the Cross-State battles, neither side can attack the rival’s world cities.
  • Alliance tally rewards are only available to current alliance members at the time of settlement.

Event Rewards

Capital Shop

In this event, you can earn a lot of “Capital Glory Badges” through various rewards like personal rewards, ranking rewards, and milestone rewards. These badges act as currency and can be used to buy different items in the “Capital Shop” at the “Black Market.”

Here is an image showing the items you can get from the Capital Shop using the event currency.